Glip

“[Quote will be entered here]”

[Backstory will be entered here]

Description
Age: 12 Height: 4'2" Weight: 56lbs Build: Skinny

Despite his general appearance of stupidity, Glip is actually a rather cunning creature. He is rather observant and constantly seeking to find out more about the strange world that lies beyond his homeland, and naturally finds himself bonding with those he deems worthy.

Notable Features: Vacant stare. Is a frog.

Fun Fact: Though Glip can't actually consume metal, he likes the taste.

Greatest Fear: Large birds of prey.

Character Stats

 * Agility: D10
 * Smarts: D8
 * Spirit: D4
 * Strength: D4
 * Vigour: D6


 * Pace: 8
 * Size: -1

Edges

 * Arcane Background (Elementalist)

Racial Abiliies

 * Aquatic2: You cannot drown in oxygenated water and move your full pace when swimming.
 * Hopping1: You can jump twice the normal distance.
 * Immune to Poison1: You are immune to all poison.
 * Low Light Vision1: You ignore penalties for dim or dark illumination.
 * Pace1: +2 Pace, and increase your running die by 1.
 * Poisonous Touch3: With a successful touch attack, bite or claw, the victim must roll Vigour or suffer the effects of a mild poison. You can make this paralysing at the cost of a Fatigue.
 * Wall Walker1: You can walk on vertical surfaces normally, or inverted surfaces at half pace.

Hindrances

 * Curious2: You have to check out everything and always want to know what’s behind a potential mystery or secret.
 * Dependency (Water)2: You must be submersed in water for one hour out of every 24. Without it, you become Fatigued each day until Incapacitated, and the next day you die. Each hour in water restores a level of Fatigue.
 * Armour Interference2: You take -4 to arcane skill rolls, and cannot use other abilities granted by your Arcane Background or any Edge that has Arcane Background as a Requirement when wearing armor, or using a medium or heavy shield.
 * Habit1: You lick your own eyeballs.
 * Mild Mannered1: You have a hard time looking tough, and take -2 to Intimidation rolls.
 * Poverty1: You start with half the usual money, and half your total funds every game week.
 * Reduced Core Skill (Common Knowledge)1: You don’t start with a Common Knowledge skill.
 * Size -11: Your Size and Toughness are reduced by 1.
 * Yellow2: You are skittish and terrified of dying, and take -2 to Fear checks and when resisting intimidation.

Skills

 * Athletics D10
 * Fighting D6
 * Healing D4
 * Notice D8
 * Persuasion D4
 * Spellcasting D8
 * Stealth D8
 * Survival D8
 * Thievery D4
 * Language: Anurai D8
 * Language: Common D6

Combat
Parry: 6 (including staff) Toughness: 5 (1) Magic Defences: +1 to the Ease Factor of Mentem effects.

Powers
Burrow: You sink underground. You can remain underground, or burrow through it at half your pace (full with a raise). You can surprise a foe with a Stealth vs Notice roll to make them Vulnerable to you (you get the Drop with a raise). Burrowers can’t usually surprise a foe once their presence is known. Confusion: You make targets in a Medium Blast Template Distracted or Vulnerable (or both with a raise) until the end of their next turn by summoning a display of hypnotic lights floating around them. Elemental Manipulation (Earth): By waving your arms about, you gain basic control of earth, acting as if it had D6 Strength (D8 with a raise). Each use costs an action. Entangle: The target is Entangled (or bound with a raise) by vines (hardness 8) that are nearby, or if not they rise up out of the ground. Environmental Protection: By smearing the target with mud or another natural substance, you can make them breathe, speak, and move your normal Pace in earth. You are protected against crushing and other earth-based hazards. This fails in 1D4 in the presence of super-intense conditions. You take 4 less damage from earth-like sources (6 with a raise).

Typical Gear
Big Stick, crude robes, flint knife, boomerang, backpack, rudimentary first aid kit

Opinions of Others
Player Characters Itztaca - Slow walker. Smells weird. Thinks weird. Shohri - Talks much. Taste good. Glip chose chief well. Thalia - Don't know. Allies Aron Stone - Big Chief. Nice. Changes mind. Enemies

Other NPCs

Chapter Title
Story to be entered here.

Advancement Log
[Increases and Edges gained during level ups are entered here.]